
Creativity in GenAI-Supported Arts Education
This systematic review examines how creativity has been conceptualized and evaluated in 31 empirical studies of GenAI-supported arts education.
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My research explores how people learn, create, and sustain agency while working with AI across arts, design, and emerging learning environments.

This systematic review examines how creativity has been conceptualized and evaluated in 31 empirical studies of GenAI-supported arts education.
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This study follows eight undergraduate students, their instructor, and GenAI as they developed public-art proposals for a university concert hall over one semester.
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This study examines how high-school students co-regulated engineering design with a GenAI-integrated CAD environment while designing a house toward net-zero annual energy use.
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This study investigates how the design of a voluntary university AI-in-Education lab shaped members’ engagement and emerging researcher identities.
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Dreams of Blindness is a VR documentary that explores dream experiences narrated by visually impaired people.
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